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freehunter
on June 22, 2020
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Apple announces it will switch to its own processo...
It’s not about the game, it’s about running performance-dependent code written for x86 on an ARM chip. A lot harder to fake a stable frame rate in a game than in Photoshop.
monocasa
on June 22, 2020
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I mean, it didn't look like a stable frame rate to me.
jbverschoor
on June 22, 2020
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It’s mostly OpenGL/metal. Show me a cpu intensive task which isn’t already gpu native/jit
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