How is Godots performance these days? I heard they are adding a ton of c# support after a lot of people have struggled with frame rates in gdscript (source: various youtubers who use Godot)
I just switched from unity to unreal because of sketchy retroactive licensing changes from unity and the performance in unreal is really making me happy so far
I wrote a large scale fluid sim (like Cities Skylines' water sim) with Godot and Rust. I think the biggest bottle neck is the gdscript honestly. I had a prototype working in GDScript and after I ported it to rust I had like a 20x speed up
I just switched from unity to unreal because of sketchy retroactive licensing changes from unity and the performance in unreal is really making me happy so far