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> don't you end up fighting the editor to just get things done ?

That is often a problem, yes, but not just for the editor but the whole product.

By using such an integrated "game development framework" you basically also buy into all the tradeoffs. You get a lot of stability, robustness, WYSIWYG-editing and ready-to-use features, but you also need to align your whole way of thinking and your workflows to the design principles of the framework.

I like to compare game creation in Unity or UE4 to Photoshop. Sometimes ImageMagick or even MS Paint are the better choice, but if you only know how to use a hammer, every problem looks like a nail ;)




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