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All these things. GLTF and godot have been amazing to me, though I do sometimes struggle with the asset flow but I'm getting better.

I've been using 4.0a and havent found anything with major breaks so far, and Vulkan really shines compared to opengl3.

It makes me so happy that I can have a game editor that aligns with my RMS-esque views (pro gpl). Now if I can just get my friends on board, many of them have invested so much time in unity or ue they don't want to switch. My goal is to have a prototype cool enough to draw them in eventually.




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