>But you can't resell used games, that's the important point
Well, yeah, I said to an extent not exactly the same. That's also why I made my post. It is possible now.
>If resale is allowed, a single purchase of the original good could be played by potentially 100s of consumers (sequentially) without a single additional cent for the author
This argument applies equally to physical console games (Used copies sold at Gamestop and ebay) and physical books (Libraries and second hand bookstores). Those mediums didn't get destroyed by the reselling of the item after it was used.
Digital goods are always in perfect condition and can be trivially resold, while reselling physical goods takes way more effort, is mostly semi-locally restricted and the good gets damaged after usage.
e.g. if some guy from the other side of the world wants to sell their physical book to you, it's very likely cheaper, faster and more convenient to just buy a new copy.
It's like the difference between e-mail and mail. It's conceptually the same, but the lack of barrier causes it to behave completely differently.
Well, yeah, I said to an extent not exactly the same. That's also why I made my post. It is possible now.
>If resale is allowed, a single purchase of the original good could be played by potentially 100s of consumers (sequentially) without a single additional cent for the author
This argument applies equally to physical console games (Used copies sold at Gamestop and ebay) and physical books (Libraries and second hand bookstores). Those mediums didn't get destroyed by the reselling of the item after it was used.