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Just to add something that I forgot to mention on my previous comment that I think it is worthwhile mentioning.

Naturally at some level you will have a class full of native methods as FFI to OS APIs or libraries written in C or C++.

From that point of view, I consider Java still a better option as game engine scripting language as Python/Lua/JavaScript, because you get strong typing, there is still dynamic loading, a good set of AOT/JIT/GC infrastructure and more control over memory layout than those languages allow for.

Naturally that is a matter of personal taste.



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