Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

To be fair, Epic wanted to have real-time global illumination for UE4. They even had a lot of the work done, but it just never quite made it. The performance impact was too great. I imagine several years later they've been able to deal with most of the issues, especially since we have a lot more computational power available.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: