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There is so much to unpack in your high effort, low value comment. Google the game, watch some "let's play"s. Keep your weird "housewives" stereotypes to yourself, its 2020.


> Keep your weird "housewives" stereotypes to yourself, its 2020.

FYI, I'm a house-husband. Imagine the stereotype, and yes, that's me.

Stereotypes are useful. I know what games my mother-in-law plays, and what games appeal to her (bejewelled, etc) and others like her. These wonderful people do exist... they make up a lot of the generation that made us, much as you'd rather like to sweep them under the carpet. They have likes and dislikes common to people of that group that many HN-type people don't share.

> Google the game, watch some "let's play"s.

I don't want to know what random gamers think about the game. I want the perspective of people in "my tribe" (as much as such a diverse group can be called a tribe). That's why I asked. If you don't know the answer, then please move along. There's no need to try and score social points based on reading in my comment things that aren't there.


> I don't want to know what random gamers think about the game.

I bought a Gamecube back in 2004 specifically to play Animal Crossing when it (finally!) got its EU release. If I hadn't already had access to a Switch (and they weren't in zero supply in the UK right now), I'd have bought one specifically for this version too.

I don't really have a good description of it - it's whatever you want it to be. Want to design and plan your island down to individual blocks? Sure, go nuts. Want to expand your house and make every room its own consistent theme? All yours. Want to keep your house at the first level and just wander around enjoying your villagers? Again, perfectly fine. Want to grind and min/max and algorithmise your turnips in order to never run out of money? The world's your tarantula.

You get the idea. It's whatever you bring to it.


That sounds better than I initially assumed based on the character design I've seen in screenshots. Thanks for the description.


Are you this weirdly cynical and judgemental about everything that's new to you? Do you always go out of your way to put barriers in the way of learning new things?


Jesus, what exactly was wrong about the comment you replied to?

Why is there a difference between the character design for a Call of Duty game, or Clash of Clans, or TF2, Minecraft, or Fortnite? Because the designers of those games want us to feel a certain way. That's character design 101.

Most people are put off by the design of Minecraft. Is it cynical and judgemental to state the fact that the entire point of design is to evoke certain feelings, and the game designer knew he was targeting a particular demographic for whom the design would be appealing?


Some feedback, and maybe I'm feeding the troll here, but in case I'm not:

It doesn't read like you are asking in good faith. It reads like you are punching down at Animal Crossing fans. (And I certainly read your first comment as insinuating that people who like the game are 'kids or housewives'.)

You explicitly ask the reader to apply backwards negative stereotypes to the concept of housewives. Then go on to defend the efficacy of those (backward, negative) stereotypes. It reads to me like you are deliberately baiting your reader.

> I want the perspective of people in "my tribe"

We aren't your tribe. HN readership comes from all walks. You are as likely to run into a plumber as you are a CEO, a libertarian or a socialist, an evangelical or queer person, etc. etc. People on this board generally generally disagree about many topics, often aggressively. I think it's probably dangerous to make 'in jokes', or assume a friendly/helpful response, because we're really all strangers here who loosely coalesced around a loose notion of the hacker ethos.


Thanks for the feedback. I appreciate it.

> It reads like you are punching down at Animal Crossing fans. (And I certainly read your first comment as insinuating that people who like the game are 'kids or housewives'.)

I've seen some screenshots and the game characters fit my idea of what kids enjoy. Of course I could be totally wrong... which is why I asked for the views of HN folk. Whether you think that's punching down depends on whether you think kids and housewives are beneath you. To me they're just a different demographic from the one I'm in.

> You explicitly ask the reader to apply backwards negative stereotypes to the concept of housewives.

I'm sure you can tell that I'm not very articulate. Still, I'm not sure how you came to that conclusion. I'm not asking the reader to think negatively of women, whether they be housewives or not. If anything, I'm exposing myself as a backwards jerk who holds negative views of women who tend to the home.

> We aren't your tribe. HN readership comes from all walks.

I very much doubt that. How long have you been here? HN is a hell of a bubble, with the vast majority being college-educated Americans. Basically a sliver of a sliver of a sliver of the world population.

Still, thank you for the feedback. Seriously. I need to be more mindful of cultural differences and avoid saying things that trigger Americans.


> HN is a hell of a bubble, with the vast majority being college-educated Americans.

You're jumping to some major conclusions there. Last I checked the numbers, about half of HN is in the U.S., and of course not all are college educated. HN is more varied than you imagine. It's not just you, of course. It's common for people to imagine that HN is a certain way and then to complain about how that-way it is.

I believe you that your 'housewives' bit wasn't intended the way it sounded, but you can't blame other users for taking it that way. You literally went out of your way to tell them to. Then when they did, you patronized them ("There's no need to try and score social points based on reading in my comment things that aren't there"). That pattern-matches to trolling whether you intended it or not: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...


Not sure what that tribe is. As you seem to be serious, and insistent, my perception of the game was that it was rather limited. Most of the enjoyment comes from the social interactions it offers.


> my perception of the game was that it was rather limited

I guess it depends on your viewpoint. For me, something like Doom Eternal (multi-GB, huge worlds, etc.) is much more limited than Animal Crossing because everything is plotted out; go from A to Z, via C if you have the mangle of pointy, kill demons, done. It's extremely well-done but wafer-thin in depth. Animal Crossing, on the other hand, has a tiny world, looks kinda like My First Kawaii RPG, but enough depth for months of play.


It's a great game if you like "vibing" instead of "striving". It's an alternate reality to partially immerse yourself in whose gameplay loop, if you can call it that, revolves around obtaining different cosmetic customization items and curating the physical and social aesthetic of a virtual island community. My girlfriend adores it but it hasn't been able to keep my attention for more than a couple of days.


Thank you.




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