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Apple actually has a gaming platform called Apple Arcade and gaming is a separate and prominent category in the App Store. They do "game of the day" and editorials all the time, there's a platform called Game Center that can be used as an account between devices and a place to keep scores.

Their graphics performance on iPhones has been top of the line for many years now, they always boost about the graphics performance of their devices they have game demos and game introductions incorporated into their product announcements and finally they introduced game controllers support in the latest OS.

I don't know what else they need to do to target gamers. RGB LEDs maybe?




Get the graphics support on their desktop platforms/OS to a usable level again? I barely play on mobile because most of the games I find there are either shallow or don't work as good with touch screens


While Apple Arcade was a nice idea, its clear now that is has been out a while they they are still not taking gaming seriously. New game releases are slow and the games are very shallow. There are very few games in the Arcade that you would play for more than a day or two.


Do you not suspect that the marketplace for "shallow" games is a lot bigger and more valuable than whatever section of the market you think they're missing?


We don't need to guess the market. Lets use App Annie to tell what games are going well in the App Store.

Top Grossing seems to me to be about 50/50 casual / core games.


You are right but it doesn't have anything to do with the abilities of the hardware or software they provide.

The medium is more approachable, therefore attracts more casual gamers and many of these casual games have stunning graphics, physics and gameplay.

There are also games that require more serious skills, games like Pubg Mobile and to be honest, I like the mobile version more than the desktop version.


So then why are you in this thread at all? Apple goes its own way, people who like interesting, mechanically deep games with cool tech go their own.


Sure we can go out own ways! But I was challenging the Apple "not taking gaming seriously" accusation.

Mobile gaming is gaming now, if you count where gamers spend their money. Apple sell the easiest, most powerful mobile platforms for developers, and theres are loads of iOS exclusives as a result.

Big budget, cutting edge graphics, fiddly controls, single player big screen adventures... Those games are a shrinking niche for developers. And in that niche, MacOS can only be a 3rd place behind consoles and PCs.


FYI, most people don't let capitalism define what something "is" (in italics, even).




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