I agree, and I also think that the sentiment that turning a passion into a job is somehow beneficial because "you will never work a day in your life" is untrue. As soon as your livelihood depends on something, you will at some point either have to make sacrifices and trade-offs, or you will starve. Creative passion can only blossom when you can do everything exactly the way you want without compromise, which is unlikely to happen as soon as someone else's expectations come into the mix.
You can have a better, more rewarding and fulfilling career, sure. But never expect it not to feel like a chore a lot of the time.
I used to agree this, but this leads to what I think is a pernicious belief stated differently: that you can only make "true art" if you're giving it away for free.
This comes up a lot when making indie games. That your work is somehow less pure or you had to compromise on your creative vision because you had to monetize it. As a creator you have to make a ton of tradeoffs all the time anyway, since you have a finite amount of time and resources. What if monetizing it actually allows you to achieve the vision you had in mind? Or it helped you understand what your audience cares about and make something more relatable or moving (or go the other direction, disturbing or meant to role them up etc) Why isn't monetizing just another trade-off? What's so special about it?
The answer to me: culturally monetizing/greed in art has been seen as making art impure and it's a stigma we need to get over.
I work a bit as a musician, and I would say I often, but not always, create "true art" when I'm hired for a concert.
But it's not the same art I would have made if I got to call all the shots. That doesn't necessarily make it any less good, and it doesn't make it less "true", but it _does_ make it less _mine_. I'm OK with that tradeoff.
I think the discussion about what constitutes "true art" is separate from this. I'm saying that in the long run, it is unlikely that you can keep passionate about something you depend on for food and shelter. I, too, can think of examples where either monetizing up front or simply happening to create something that made you rich has been combined with true passion.
But, if you're going to spend the rest of your life creating something and expect to keep earning money from it, there will be less passion and more tedium.
> Or it helped you understand what your audience cares about and make something more relatable or moving
I'd say that's not about your passion or vision, then, but rather about creating something others will feel passionate about. It's a big difference.
You can have a better, more rewarding and fulfilling career, sure. But never expect it not to feel like a chore a lot of the time.