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Perhaps this isn't even a commentary on the software development lifecycle but I found it interesting as I started playing and advancing that it opened my eyes to parallels between the game and real life.

One thought I'll mention is that at the beginning the founder is of course used for everything and then as time goes on, they are used less. In the game, I wanted to keep the founder free anytime someone else could do the task. In the real world this can lead to a feeling of disconnectedness and atrophy of skills. I didn't play long enough to see if that is truly manifest in the game.




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