Even on Mac OS it wasn't available, rather Quickdraw 3D was the API to go to.
Had Apple been successful with their in house OS, and surely they wouldn't have cared about OpenGL.
WWDC 1999: Mac OS 9 - A work in progress https://youtu.be/LkmSrCsKPLk?t=1360
Also note that Copland did not have any OpenGL support planned.