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Except that the same exact thing can be done with WebM. Native support in Chrome, Firefox and Opera. Flash fallback in IE. Ding.

The only legitimate concern with this is hardware decoding, largely in mobile devices.




However, the devices with the most users which don't have flash (read: iOS), can play h264, not WebM. That would make it likely to be more often h264 with flash fallback.


"The only legitimate concern with this is hardware decoding, largely in mobile devices."

iOS can implement WebM, no problemo. The problem is, it will be pretty crummy.




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