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I heard a fascinating explanation for the general belief that Unity == bad, and it has to do with licensing.

If you pay at least $300/year for Unity, you are permitted to disable the splash screen. If you do so, it is not at all obvious that your application is based on Unity. If, however, you use Unity's free, "personal" tier, your application may not disable the Unity splash screen. This tier is allowable until your game is making at least $100,000 per year.

The effect of this is that less successful, low budget, and therefore buggier games are much more likely to display the logo then polished games with multiple people working hard and a budget. Thus Unity has accidentally created a licensing scheme which causes gamers to associate them with lower quality games.



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