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Well KSP launched several successful careers and also there's the goodwill of the owner of Squad who had the foresight to invest in his employee and his employee's skillset. But yes you are correct KSP is not owned by the original creative/creator, it's owned by their employer.



>there's the goodwill of the owner of Squad who had the foresight to invest in his employee and his employee's skillset

Sure if you ignore the whole once Squad realized they had a cash cow they treated the developers like shit until they all left.

Companies investing in skill sets generally try to keep their cash cow men around.


It’s an interesting example to bring up next time one of those HN threads pop up about “Should I work on a side project while still working for my employer?”


I don't understand how the answer to that question can be anything other than "fuck yes, if you want to", though.


>I don't understand how the answer to that question can be anything other than "fuck yes, if you want to", though.

Sure, but it probably makes sense to first have a reasonable, flexible, non-draconian invention assignment agreement in place—even if you don't think the side project will be worth anything.


Ideally, but even if not, just work on it and don't release anything about it until you quit the company (preferably with a bit of a buffer for deniability sake). I wouldn't normally advocate for this behavior, but these draconian rules shouldn't be so commonplace to begin with, and also companies shouldn't be able to control what you do in your free time.


Depending on where you live it might not even be enforceable either implicitly or explicitly due to local laws if all resources are employee owned(time, equipment, etc etc).


Yup, that would be illegal in Illinois for sure


> anything other than "fuck yes, if you want to"

ownership transfer clauses. some are in the fine print, some are directly in the standard contracts i.e. Italy has these in the C.C.N.L., no way to avoid them, so you can't cash in a side project, you need first to severe your employment contract.


So what are the original devs doing now? Particularly whoever originally envisioned KSP? I can't believe you can create KSP and then not go on to work on something interesting.





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