Hacker News new | past | comments | ask | show | jobs | submit login

No math needed at all. It's hard to explain, but you end up understanding orbital mechanics visually and by feel. It's really just a game about speeding up and slowing down.



Is there a space game where there is math required? I'd like to play a game where I'm less of an aerospace engineer, and more of a 1960s astronaut, doing Emergency Slide-Rule Sums™️ during landing.


"Orbiter" might be what you're looking for. It's less "game" and more "sim". There are computerized aids for most things, but you don't have to use them. You might find that rather challenging, though - even 1960s astronauts had electronic computers!

Bonus - it's free. I've burned a lot of hours in Orbiter.

http://orbit.medphys.ucl.ac.uk/



You can also use the kOS mod for KSP and restrict yourself to only flying spacecraft for which you've written the control logic by hand :)




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: