At the time Unity was a reasonable choice; a mix of decent licencing terms at different scales and cross platform support (even if it used to be wonky, it might still be TBH).
I've heard that Unreal's cross platform support matured in that time and I recall that Unity made some headlines for less progressive changes to their licencing terms... within the last two years I'd like to say?
I've heard that Unreal's cross platform support matured in that time and I recall that Unity made some headlines for less progressive changes to their licencing terms... within the last two years I'd like to say?