I've sunk a ton of hours in the original Kerbal Space Program, its pre-launch state is one of my favourite games ever.
The only thing there that excites me here is interstellar travel. I'm worried about this being a soul-less cashing in, with a "less, but pretty" situation - much like every versions of the Sims.
Same here. My hope is that they don't try to add to much to KSP1, and just focus on fixing the obvious issues. Most of those problems were due to the engine anyway so perhaps this will work out.
I've found that coming back to KSP now is overwhelming - there's already so much I have a hard time finding the right tools for the job. Kind of miss when there was a smaller pile of tools to choose from. The rocket engine sizes are absolutely ridiculous now.
Ever since they introduced Career and Science modes, I've been using them as a guide to ease out the otherwise overwhelming choice of engines and fuel tanks. Having to unlock the tech tree not only makes the vanilla game somewhat more pleasant (and suitable for roleplay) - my now unburdened psyche can suddenly deal with tons of more parts coming from mods.
Totally agree with career mode being a great guide to the tech tree, but it also stopped me from doing grand tours and the like. Just never got that far and tended to start fresh after putting the game down for a while. Self-imposed challenges like no save scumming also didn't help, though.
Pretty, in this kind of game, goes quite far. You could fix some of the issues with modding in KSP, but only to an extent, and you were sacrificing stability to do so, plus it wasn't an out-of-the-box experience (i.e. must players didn't have it).
The only thing there that excites me here is interstellar travel. I'm worried about this being a soul-less cashing in, with a "less, but pretty" situation - much like every versions of the Sims.