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We did something similar for a browser-based RPG game 15ish years ago.

Shadow banning is way more effective. IP bans don't work because even tech illiterate users can figure out what's going on and get a proxy working.

We ended up going with normal account-level banning after experimenting with IP-based shadow banning. The game was popular with kids, who would tell their siblings/school friends about it. So lots of IPs were associated, and at the time teasing apart different traffic streams from the same IP was sci-fi level stuff.

But, we did learn that normal banning was way less effective. If it weren't for the collateral damage, we would've kept shadow banning with IP account association.




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