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This is extremely difficult to achieve, when you actually put the numbers together. Machines are expensive and people do not like to spend money on memberships. You need a lot of paying members, and if you have a lot of members, you get problems with maintenance, abuse, and equipment wear, as well as all other kinds of support costs.

Source: I tried and decided I can't make it work.



On the other hand, gyms seem like such a similar model: the equipment is expensive, but not individually out of reach for most people who can afford to pay membership fees. And maintenance costs / wear and tear are quite high for gym equipment that's shared by many people.

Why does that model work so well for fitness equipment and not well at all for maker equipment?


I really like your question. I’d offer these differences:

- You get access to a wider variety of machines at a gym than you can afford or store in your home. Whereas you probably just need 1-2 3D printers and power/hand tools don’t take up much space. Also, even if a makerspace had a wide variety of machines, non-members couldn’t tell you what those would be or what they’d necessarily do with them, unlike a gym.

- Working out takes 30-60 minutes. Making something takes whole evenings; that’s a lot of time to spend out. Classes are shorter but have the problem where only novices and moderately interested people want to do them.

- Working out in a room with others is social and motivating. You’re surrounded by people who look like what you’re working toward, etc. Making things with others is also social, but fewer people are used to tapping into that as a motivation to create. And highly accomplished makers aren’t usually as attractive as people in peak fitness. :)




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