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What?

Saying that "the fourth dimension is time" when people bring up the idea of things with 4 dimensions of space, is a frustratingly common confusion.

No. One can think of "3 dimensions of space and one dimension of time" as a 4 dimensional thing, but that does not mean that every time that someone talks about 4 dimensions, that they would be properly interpreted as talking about time.

4 spatial dimensions usually just means that it takes 4 coordinates to pick out the points (though one could also be talking about, like, the Hausdorff Dimension of something, but whatever.)

... are you making a joke?



I’m not confusing anything. The game has time interwoven into the game play. Therefore the fourth dimension of space is the fifth dimension of the game. I really hope you are joking.


Dimensions aren’t ordered like that. There isn’t a dimension which is “the fourth one”. The game has 4 spatial dimensions, and, like basically all games, has 1 time dimension.

People don’t talk about the time dimension because it is irrelevant (edit: because there is always 1 time dimension, so no new information is conveyed by mentioning that the game has a time dimension).

Do you really think, when someone talks about a “2D game” that they mean that the game world has one dimension of space and another dimension of time? Of course you do not! That would be foolish! They are obviously talking about a game with 2 dimensions of space.

The whole “the 4’th’ dimension always means time” idea is a stupid convention from bad sci-fi, which also brings us nonsense like “a journey into the seventh dimension”.

Call time “a” 4th dimension, as in, other than the 3 of space, sure, fine, people can tell what you are talking about. That just is imposing an order based on the order you are referring to things at the time.


I actually get really annoyed by the misnomers! Just because you think time is irrelevant doesn’t mean it is. Without it there would be NO movement. Btw, space and time aren’t separate. That’s why we call it space-time.




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