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I am convinced art is one of VR killer apps.

First we have VR-native art. Like Quill, Tiltbrush, Medium, etc. that let you lay down paint strokes in mid air in space for volumetric illustrations (an entirely new medium that didn't exist before), or sculpt virtual objects.

Then we have VR as a mean to create 3D assets for games. Medium, Gravity sketch, etc. Sculpt in VR, export, retopo. Same as what you'd do with a ZBrush workflow except you sculpt the thing organically. Currently most useful for organic shapes, possibly hard surfaces depending on the tool used.

Coming soon, VR for rigging and animating assets.

Then we have VR-based museums for traditional art. Then VR-based museums for VR-based art.

Then we have VR for movie pre-production, where it is used to visit a movie set before it is fully built, like Spielberg used in Ready Player One. This can also be used to figure out key shots angles.




I'm looking forward to trying the new Nintendo VR kit, the cardboard elephant head lets you sketch/sculpt in 3D. Plus you get to be an elephant.




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