Any 3D art made with traditional modeling and procedural mesh solutions and placed inside an engine like Unreal or Unity should just work out of the box.
However the nuances of VR art are harder to take advantage of without goggles yourself, being able to test perspective and scale immediately is very beneficial and leads to creative solutions.
However the nuances of VR art are harder to take advantage of without goggles yourself, being able to test perspective and scale immediately is very beneficial and leads to creative solutions.