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I haven’t found any games that exploit this yet. Traditionally it has been very difficult to make games that feature truly large entities that behave actively and not in very broad and uninterested patterns due to things like camera constraints and what not. Shadow of Colossus and it’s siblings come to mind as close examples of this almost working. But VR could make it great.



Lone Echo does this. The first time you look at the rings of Saturn hundreds of miles beneath you is truly breathtaking.

https://www.vgvids.com/wp-content/uploads/2017/07/lone-echo-...


While the bosses move in broad and uninterested patterns, I've found that Jet Island is a game that features very large entities which make great use of the scale vr allows.


I haven't played it (VR or otherwise) but I've heard Subnautica VR makes you feel very small in a big scary ocean.


Dear God, Yes. And also claustrophobic.

Underwater volcanic caves... With __things__ in...




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