No, the video doesn't contain any additional explanation; it's just an example of a real-world implementation of the idea in Oculus's VR interface.
I couldn't find any additional information on why they didn't choose a sphere, though perhaps it has something to do with the additional distortion that would be created by bending the UI in two directions at the same time.
I couldn't find any additional information on why they didn't choose a sphere, though perhaps it has something to do with the additional distortion that would be created by bending the UI in two directions at the same time.