Hacker News new | past | comments | ask | show | jobs | submit login

No, the video doesn't contain any additional explanation; it's just an example of a real-world implementation of the idea in Oculus's VR interface.

I couldn't find any additional information on why they didn't choose a sphere, though perhaps it has something to do with the additional distortion that would be created by bending the UI in two directions at the same time.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: