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lallysingh
on May 20, 2019
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3D interfaces are usually worse than 2D interfaces
2d interface on the inside of a cylinder that surrounds the user, it seems. Perhaps not all the way around.
ascagnel_
on May 20, 2019
[–]
That makes sense -- switching depths is more taxing (and gets weirder in VR, since you're not actually changing your eyes' point of focus), but a 2D cylinder gives you as much horizontal space as you could possibly get.
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