It's because most people are only associating it with gaming. And media outlets measure its success by checking if it is capturing the gaming market. But VR has applications beyond that.
I mean, there is a new art form that let you paint in mid air. How are artists not all over this?
There's a huge barrier to entry for any of the possible applications that most people just don't want to risk. For art, it costs $10 to download photoshop, but it costs an average person $500+ (computer hardware and headset) to get into VR. There's also no well-known VR artists to get people excited about it.
I'm only seeing good things about VR gaming, though. It's definitely becoming more popular there. Lots of people seem excited for the Steam Index.
> There's also no well-known VR artists to get people excited about it.
I would say Goro Fujita is a well-known artist for his illustration work and he's now doing almost only VR pieces. https://www.instagram.com/goro.fujita/
I mean, there is a new art form that let you paint in mid air. How are artists not all over this?
https://www.youtube.com/watch?v=HUW49IKs1kE
A technology doesn't have to be something you spend time with everyday to be successful.