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There are a few of those out there. Nanovg seems to be the one that fits your requirements most closely. If you're into Rust, lyon (plus something like gfx-rs) is another choice.

It's also worth noting that the HTML canvas implementations in most browsers is also not too bad for performance. Quartz is also really fast, but Apple made it really easy to accidentally use a slow rendering path (especially for bitmap operations)



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