Hacker News new | past | comments | ask | show | jobs | submit login

I believe this is the smallest application of the concept I've seen, using only 128 bytes of binary: https://news.ycombinator.com/item?id=16538367

For example, raycasts run in constant time, so you can load up a massive world and it will just work, without optimization, as quickly as a tiny world.

If someone has some more time to try this out, the layer images of the 6502 processor here might make a good world to play around in: http://www.visual6502.org/images/6502/layers_index.html (that site appears down/intermittent currently, but archive.org has copies.)




That article is great - though (after looking at the shadertoy version https://www.shadertoy.com/view/MdXXz2) I didn't know that WebGL didn't have an XOR operation. Is that true? Does anyone know more about that?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: