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Isn't the stack then just the third dimension of the original two dimensions?



It is, e.g. I think tools like MagicaVoxel can construct a voxel object based on a stack of sprites, as you describe.

However, not every engine supports 3d models / voxels, so sprite stacking is commonly used in combination with engines that only support 2d, by simply drawing each layer on top of the previous one but one pixel higher on the y axis.




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