So, in some sense this is a limitation of starcraft. The goal of this project is presumably have the AI play a high strategic depth game. However, with sufficiently high micro certain strategies that have low "macro depth" become unbeatable. So it's true the AI would win, but it plays in ways that do not expand our understanding of SC strategy, it is simply using a simple to understand and impossible for human to execute strategy. Think of aimbot in a shooting game, a human can try to play smart and attack from unusual angles/lay traps/crossfires, but if the AI can simply get instant headshots the AI can run straight to objective and win. It would be a winning play, and humans understand why it would be a winning play (boringly so), but it is outside of human execution.