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The funny thing is that once we're talking about the real world, which will come, that incentive actually reverses.

At that point the name of the game will be maximizing the advantage the body/infrastructure provides the AI, not minimizing it.

Weird.



Yes, since DeepMind chose SC2 for having the right characteristics for mapping to the real world, ie imperfect information and real time response, they should have had at least one run without any speed governors. And maybe another with the CPU limited to some level we might find in an embedded system of near future.


It's the same principle as a baseball player putting extra weights on the bat in practice.




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