Fighting was mostly attack/parry/dodge. Not much variety in combat actions, particularly with massive health values on everything.
Your stats hardly mattered unless they were above like 16 and got the skill or combat bonus.
Most of the rules for non-combat actions were just simple skill-tests.
Fighting was mostly attack/parry/dodge. Not much variety in combat actions, particularly with massive health values on everything.
Your stats hardly mattered unless they were above like 16 and got the skill or combat bonus.
Most of the rules for non-combat actions were just simple skill-tests.