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No customizing characters beyond rolling stats and picking skills/spells (and just picking them, not saying how good they are at them) and weapons.

Fighting was mostly attack/parry/dodge. Not much variety in combat actions, particularly with massive health values on everything.

Your stats hardly mattered unless they were above like 16 and got the skill or combat bonus.

Most of the rules for non-combat actions were just simple skill-tests.




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