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I don't like too much explicit intervention by the DM.

Part of it has to feel like the player to feel like there are fair predictable rules that the game adheres to. Yes, the DM has to step in to make sure the game feels good, but the extra work to combat game mechanics doesn't feel like a good use of the DM's time.

Your solution is a good, creative one but I don't like that poor mechanics got us here.



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