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5e made great progrsss by stripping down rules and making things more accessible. I think they should do it even further.

The core game is fun, but combat is quite slow, tedious, and, in my opinion, not much of a good role play experience. Nix weapon stats, health, spell slots, etc. Differentiate more heavily on specialties. Ward off fear of death with a system of injuries and what not. Fighting can still be a huge part of the game, but it shouldn’t be the underlying goal of most mechanics.



It sounds like you might like Dungeon World a lot more than D&D.




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