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I think that D&D is interesting in terms of the contrast with computer roleplaying games.

In a way it does a good job of showing both the current strengths and weaknesses of computers. Managing the rules and stats by hand can be fun, but I have seen many recorded sessions where it is obviously a burden that a computer would be perfectly suited for.

On the other hand, aspects of D&D like face-to-face interaction and language-based free creativity are things the computer can't handle well. Although video chat is a thing. Computers can't understand language at this point so they can't manage everything for you. Of course DMing is the most fun for many people so they wouldn't want a computer to DM.

I wonder if there would be a way to translate the freedom that you get as a DM or player in terms of world creation, scenario management, and freedom of action, to an interactive video-game type experience. Maybe in VR?




Neverwinter Nights 2 had some solid tools for campaign building that were the closest I've seen to creating a world with scenarios like those you see in DnD. It helps that the game was almost literalally DnD, but still impressive.

I don't think DM'ing is necessarily fun though. Most everyone I know who DMs sometimes, including me, finds it to be pretty stressful and a lot of work. The real value to me, is that a really good DM knows when to break the rules to enhance the game experience, and how to do it without making people angry. They create scenarios that specifically challenge the characters that are playing, not just for combat, but for role-playing purposes. Ie, a Lawful wizard is tempted to steal a scroll that would contain the knowledge he seeks the most, or a cleric who must decide whether to uphold her team's plan to ally with an unscrupulous NPC, or to go rogue in the name of their ethical code and deliver justice to said NPC. Good storytelling and cooperative play is just something that comes very naturally to some people, and having a human in the loop to respond to events in the context of an overarching narrative and party experience is really hard ot beat.


Thanks for the info on Neverwinter Nights 2. I will check it out.

I agree about having a human in the loop. My idea though was that maybe you could have the best of both worlds with a computer to help the DM. The trick would be making the sandbox rich and responsive enough that the DM and characters would really have freedom in the moment. Maybe the DM could have tools that easily allow him to rez and customize appropriate objects and NPCs in the visualization.


As far as I remember, in NWN1 multiplayer sessions you could have a player play as the DM. He had access to stuff like spawning items, could spawn monsters on top of the party etc. https://www.youtube.com/watch?v=B3pclUiro-4


NWN1 is still being actively developed by BeamDog. Graphics are more dated but they are working on improving the engine.


Oh cool, that does help me understand what you were getting at better. Definitely does sound like it would be fun, especially with VR.


if you have a scrungy flatscreen, lay it on its back on the table and use it as the terrain surface. plug it into you laptop or box and open a GIMP or some other image editor. drop bitmaps for terrain on the players window, and pick markers and image snippets to drop into the terrain. use physical miniatures, [coins 4th ed tokens etc.] for the players, its great for players that like eyecandy


I would recommend check out urealms[1]. It is a improv/role playing show running on rules similar (but simplifed) DnD rules. The format is a group of twitch personalities steam their gameplay for a live audience, contents including improv jokes, pre-planned dramma, pre-made animation cut scences and at the center of it, dice-roll based table top game play.

The primary tool used for the show is tabletop simulator[2], which is a game designed for any tabletop games: cards, dices, chess etc. and can be customized quite a bit. It's mostly a low-tech solution, replicating physical acts of throwing dices, moving pieces and shuffling cards on a virtual table. In addition, the creators of URealm also invested in other custom softwares and artwork. However, the show is a for-profit project seeks to provide entertainment value for an audience rather than purely for the enjoyment of participants.

[1] https://www.urealms.com/ [2] https://store.steampowered.com/app/286160/Tabletop_Simulator...


Should not be a problem

I use Index cards and have all my spells, special abilities and my various attack sequences (for combat classes) written out long hand.

I also use an A6 notebook per campaign to keep a record of each session.




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