Bent TV probably no since they are mostly viewed with other people, but ultra wide bent monitors are super nice, especially for gaming. I go this way instead of VR which seems to take time to 'get there' (also HW requirements are easier to pay for).
I’d strongly argue the opposite. Even Palmer Lucky himself is finally starting to swear off the VR coolaid a little.
“A lot of people insist on price, but if the VR available today were as good as The Matrix, price wouldn’t be the issue. It’s going to be a combination of better software and better hardware. Right now free isn’t cheap enough for most people.”
I still regard the Rift/Vive as the poorest technology investments I’ve ever made, but if others want to spend thousands of dollars on low res, low frame rate (no, 90-120 FPS is not good enough to adequately trick the human mind) motion sickness generators, have at it.
The install base is, and will remain, far too small to support serious investment in AAA software/games for many years yet I suspect. People love to argue the minute practical differences between the Rift and the Vive, but I’d argue who cares about either when there is so little software worth anyone’s time available.
I had them both before the Rift had its non-xbox controllers. The Rift let in light through the nose, had no room scale (needed to be in a chair), and just generally seemed like a worse experience.
Did things change or are there other reasons you like it? Are the controllers just that much better?
Room scale support came to the Rift via addition of a third camera to your setup. It’s not quite as good as the Vive’s tracking but the difference is pretty small now, small enough that it largely doesn’t matter.
The tracked hand controllers the Rift now has are arguably a little better than the more basic “baton” style controllers on the Vive, although I believe HTC do have a “Knuckle” controller on the way that adds more advanced hand tracking.
The Rift is also significantly lighter and less sweaty on the head, its built in headphones are good enough you can avoid the additional weight of decent headphones, something the Vive pretty much requires.
I do strongly think both systems are _way_ too early for anyone other than insane early adopter types. Given this, I think the Rift makes most sense for no other reason than it’s the cheapest. Both of them will make many people sick even after relatively short play sessions. Neither of them are “good” in my opinion, merely the best it seems the market has managed so far.