I'm considering doing an unrealistic Halo-like health system. That is, if you take too much damage too quickly, you die, but your health recharges when you're not getting hit. I think this allows set pieces - "I've got these resources to get through this section" - which is exactly what I'm trying for in Pistol Slut.
I'm considering doing an unrealistic Halo-like health system. That is, if you take too much damage too quickly, you die, but your health recharges when you're not getting hit. I think this allows set pieces - "I've got these resources to get through this section" - which is exactly what I'm trying for in Pistol Slut.