Yes it has. You could even create your own shaders/filters with a specialized language. Frankly it's great that things like that can be done with js/html but people did way more impressive things 15 years ago.
True, I remember seeing a site circa 2005 that had a completely crazy flash intro with 3d/360 camera pan thing - running on a regular 2005/6 computer.
I think things are more polished now, because of bandwidth we can afford large images, videos, etc but back in the day there was some truly impressive Flash stuff.
The later versions of Flash supported a Stage3D object, which was basically a Flash version of what you’d expect today from WebGL. It was hardware accelerated (with a software rendering fallback, if I remember correctly) and supported anti aliasing and shaders and all the things you’d expect. Performance was pretty wonderful. If you wrote things using this, you wouldn’t notice much of a performance difference for Flash.
> I’m talking about hardware acceleration, antialias, no dropped frame and in sync with the monitor’s refresh rate.
All supported by flash, I just told you about the possibility of coding your own shaders with a C like language where do you think these shaders were computed?
> Well, show me a link then. We can still run it (not for long).
You know damn well that most flash content has been retired from the web.
Yes it has. You could even create your own shaders/filters with a specialized language. Frankly it's great that things like that can be done with js/html but people did way more impressive things 15 years ago.
I'm really not impressed at all, personally.