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Yes, sadly I rolled my own engine directly on top of Java/OpenGL, rather than using something pre-existing. (There were some decent reasons for it considering how specialized the visuals I'm working with are—but it was a big mistake over all. Should've done it in a more prototype-y fashion).

To code the animations I use something in the engine which resembles CSS transitions and can be attached to arbitrary Java objects, which I call 'property modulators'. So most of the animation you see comes from setting up one of those on one property or another.




Would this possibly work on top of WebGL?


Most of the rendering code would be a pretty direct port—I don't think I'm using anything from OpenGL that isn't supported by WebGL. That said, it is a desktop Java application and it would be non-trivial to port it to javascript. And that said, it probably would've been best to do it in javascript in the first place, but I did basically no web dev when I started, so... shrug




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