You could, but then how do you explain the activity? For example, I agree it would be a lazy decision if the culprit passively consumed some sort of content. What if they are active? What if they actively collaborate with friends and strangers alike, set their own goals, and then work to meet them? Isn't that what people do in reality?
In Western society, a traditionally good life has a few components to it: friends, family, community, a sense of place, achievement. What if a video game provides this? Why would 100 hours spent towards building a building in Minecraft or learning new strategies in Starcraft be any different from spending 100 hours learning to chop wood and create a garden in your backyard? (By the way, there are popular garden simulator games too, like Stardew Valley).
Something in me tells me the two are different, but I'm grasping as to why, without placing my own sense of morality on the thing.
In Western society, a traditionally good life has a few components to it: friends, family, community, a sense of place, achievement. What if a video game provides this? Why would 100 hours spent towards building a building in Minecraft or learning new strategies in Starcraft be any different from spending 100 hours learning to chop wood and create a garden in your backyard? (By the way, there are popular garden simulator games too, like Stardew Valley).
Something in me tells me the two are different, but I'm grasping as to why, without placing my own sense of morality on the thing.