Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> There are many, many examples of poor design choices or imperfect implementations.

I'm thinking this isn't a contradiction: that the designers are striving for user-centered design. But many Apple apps aren't allocated a dedicated team. New apps are given birth but then not recognized as a new "thing" that will require continuous maintenance and care.

And then I also imagine that many UX decisions are made by just one or two people, and fairly quickly. They're not taking the time to think about the app, and whether the interaction makes sense to someone not intimately involved.

At least - these are my guesses as someone not inside Apple.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: