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Ha. My team implemented something very similar. We were writing a browser-based animation editor, and we needed to render a 'film strip' of frames. But we were targeting tablets, and loading a new canvas filled with heavyweight vector assets for each frame took forever. Since the animations were auto-saved to the server, it proved quicker just to spin up the app in a headless browser on the server, render all the frames, and have the client download them!


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