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An SAP consultant once told me that his preferred technique of averting long-winded and pointless discussions about irrelevant details was to insert random delays into his code. That way, instead of discussing irrelevant details, people would get upset about the performance. He would then sigh, dramatically, and say he would see what he could do, remove a few lines, spend the rest of the day reading the news, and - importantly - billing the customer.


I'm pretty sure I've seen this before, is it one of the BOFH stories?



there's also the memory-optimization variant of this, from the land of game dev. see "the programming anti-hero": https://www.gamasutra.com/view/feature/132500/dirty_coding_t...

most of the other game dev dirty trick on gamasutra are good value -- the "(s)elf-exploitation" one from Jonathan Garrett, Insomniac Games is particularly awfully clever:

https://www.gamasutra.com/view/feature/194772/dirty_game_dev...


I am too lazy to check right now. ;-)

Honestly, this story was told to me by an SAP consultant. I do not think he was an avid reader of BOFH. I might be wrong though.

Either way, I think this approach to avoiding bikeshedding has been invented independently numerous times. ;-)




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