I was tech lead on the PSX title and contributed to the PC NASCAR Racing 2 and Grand Prix Legends title. Many of the core programmers from Papyrus went on to form iRacing.
I seem to recall that the DOS titles were 4GW. We ran the physics and joystick read (time a capacitor charge through a variable resistor in the controller) together (and maybe the sound synthesis as well)
(We had hacks to detect running under Win95 and then walk the app, touching each page periodically to keep Windows from paging us out.)
I was tech lead on the PSX title and contributed to the PC NASCAR Racing 2 and Grand Prix Legends title. Many of the core programmers from Papyrus went on to form iRacing.
I seem to recall that the DOS titles were 4GW. We ran the physics and joystick read (time a capacitor charge through a variable resistor in the controller) together (and maybe the sound synthesis as well)
(We had hacks to detect running under Win95 and then walk the app, touching each page periodically to keep Windows from paging us out.)