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Nah, I was just wrong about gamedev. I genuinely believed that all modern engines were mostly programmed in C# but people in this thread corrected me. It's just the game logic scripting.


> Nah, I was just wrong about gamedev.

Sorry, you were pretty much wrong in every claim. None of the options you've mentioned are actually stable with the exception of C#, which you already acknowledged that were wrong to mention.


Go and Rust aren't stable?


No, they are not. If you want to get into some industries you have to have track record of decades of backwards compatibility. Those two languages don't have that.




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