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I agree, but it is also a matter of hardware resources.

Back in the 80 and early 90's, languages like C, Turbo Pascal, Basic,.... where the scripting languages, with the core implemented in Assembly.

Then the ladder moved up and they started to be used to implement the engines.

Same happened with C vs C++.

Now we are on the C++ vs GC languages phase.

C++ won't be gone from the pixel pusher and real time audio layers for a long time, but the other layers willl eventually use something else.



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