This can be seen very clearly in videogame monetization.
We love to hate microtransactions, timers and loot boxes, but the fact is that those techniques won the war long ago. Some games have tried to be the 'White Knights' of monetization, but those who have succeed are far and wide.
The only reason why there has been significant backslash recently is because producers noticed that they could get away with it and kept pushing the boundaries until it became so outrageous that it elicited a response. Personally I stay cynical; it remains to be seen if there will be a change in trends in the industry in response to player's backslash.
We love to hate microtransactions, timers and loot boxes, but the fact is that those techniques won the war long ago. Some games have tried to be the 'White Knights' of monetization, but those who have succeed are far and wide.
The only reason why there has been significant backslash recently is because producers noticed that they could get away with it and kept pushing the boundaries until it became so outrageous that it elicited a response. Personally I stay cynical; it remains to be seen if there will be a change in trends in the industry in response to player's backslash.