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This was well thought out and exceptional work. Particularly how you drew up a diagram of the project types. I can tell you put time into these examples and you conveyed the meaning adequately.

The author of the article also made this: https://pixelart.academy/

YouTube: https://www.youtube.com/user/Retronator48k/videos

Just impressive. I anticipate good things happening in the author's future.



> https://pixelart.academy/

There's definitely something cool going on there, but I couldn't really get anywhere without the UX going haywire. Either the text adventure part would lose keyboard focus and I'd be stuck, or I'd get to an article but zoomed-in too far to read it, etc.

It seems to be a front-end for a newsletter-type thing the author makes. Is there a way to get directly to the content hiding behind the UX?


pixelart.academy is currently a meta game / interactive advert for an upcoming game called Pixel Art Academy that teaches you how to draw pixel art.

It's not complete, but you can preorder it by finding your way to the store at https://pixelart.academy/. I was able to reach the preorder page in Chrome on Mac (http://d.pr/i/YdcRmZ), but you might like to report bugs to the author if the game's not working for you: https://www.retronator.com/ask

The author also maintains the Retronator pixel art technical blog at https://medium.com/retronator-magazine/, a personal blog with the same name at https://www.retronator.com/, and a Patreon at https://www.patreon.com/retro.




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