Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

We had interpolation to "blur" the rendering + some other optimizations (mostly stemming from the fact that the engine inner loops where super heavily optimized (think VTune level optimizations)) (note that I didn't work on the voxel engine, it was a colleague; I just worked on optimizing the 3D triangle pipeline)

(edited for more clarity and info)




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: